Flash shooting game actionscript 3




















Galaxian is included in the CodeDrive installation package as a sample ActionScript 3 project. CodeDrive — a high performance Flex development environment — is a valuable contribution to Flash game development or mixed Visual Studio and Flash projects.

CodeDrive enables for. Instead of using separated Flex IDE and manually invoking the compiler they can develop application in the familiar surroundings. CodeDrive provides the advanced implementation of the Intellisense for ActionScript code that increase development performance, while real-time error highlighting allows writing clear code with maximum effectiveness and no need to debug.

CodeDrive Flash Debugger allows for rapid search and correction of errors. It is this format that causes compatibility issues on some systems, especially on mobile and with Apple iPhones in particular. This means we can use Adobe Animate or Flash Professional and create an app for an Apple iPhone, despite the misconception by some that they are incompatible. ActionScript 3. Mobile Compatibility These games create '. But I'm stuck with the hittestobject. The bullet is going in the Target without any doubt, I see it haha Assuming the code you've posted is everything, the issue is that the targeting method is never called.

Seems like you want to add it as a handler for the enter frame event as you are removing a listener to that end inside the method. That said, looking at your code, you're going to want to combine your move and targeting functions you don't want to keep collision checking after you've removed the bullet in your moveBullet function - or at least remove the targeting enter frame listener when you remove the button from the screen.

If you have many bullets, you'll probably want to have just one enter frame handler, and iterate through each bullet there - instead of having a separate enter frame handler for each bullet. Also, I'm surprised you are not getting errors, because you have ambiguous naming going on. You have a class called bullet , but then you create vars called bullet as well.

Standard practice in AS3 is the give your class names a capitol first letter, and your instance names a lowercase first letter. I'd recommend you do this to avoid errors and ambiguous code. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Collectives on Stack Overflow. Learn more. Asked 6 years, 4 months ago. Active 6 years, 3 months ago. Viewed 89 times.



0コメント

  • 1000 / 1000